About Me

My name is Tim Nils Höregott. I was born on August 11th 1990 in Berlin and still live in the very same city. I started playing games at an early age – analog as well as digital – and began equally early to design my own game concepts. This passion for the creation of challenging mechanics, exciting content and thrilling interactive stories has even increased since then, allowing me to participate eagerly in any upcoming project.



Download: Tim Höregott_Résumé (classic)


  • 1995-2009: school years; graduation with bilingual (German-English) Abitur
  • 2009-2010: voluntary cultural year
  • 2010- 2014: Game Design studies at public university of applied sciences Hochschule für Technik und Wirtschaft Berlin; graduation with Bachelor of Arts



  • German language (native)
  • English language (reading: C2; writing: C2; talking: C1)
  • Game Design
  • Puzzle Design
  • Game mechanics
  • Documentation, conception
  • Narrative Design
  • Writing of InGame texts
  • World Building
  • Level Design
  • Balancing


  • Unity
    • general handling
    • content management
    • prefab processing
    • systematic testing/balancing
  • Unreal Development Kit
    • general handling
    • content management
    • Kismet
  • Vision (vForge)
    • general handling
    • content management
    • prefab processing
    • streaming zones
    • LUA basics
    • systematic testing/balancing
  • Visionaire
    • general handling
    • content management
    • Level and Puzzle Design
    • variables, scenes, interfaces
    • systematic testing/balancing
  • Microsoft Office
    • Microsoft Word (very good skills)
    • Microsoft Excel (good skills)
    • Microsoft Powerpoint (good skills)
  • Adobe Creative Suite
    • Adobe Photoshop (good skills)
    • Adobe After Effects (very good skills)
  • Spine
    • 2D animation